Cybersickness in virtual reality applications

Project overview

Cybersickness is a condition that can occur during or after exposure to virtual environments. Symptoms include headaches, eye strain, nausea or, in extreme cases, vomiting. It is estimated that around 30% to 80% of all users experience some degree of cybersickness.

Cybersickness is therefore considered a major obstacle to the spread of virtual reality as a medium. Although the phenomenon has long been known as simulator sickness or motion sickness and is attributed to conflicts between the visual and vestibular systems, there is still no generally recognised solution for preventing the condition that is suitable for everyday use and comfortable.

The aim of this study is therefore to investigate the extent to which the discomfort caused by the use of virtual applications can be minimised by a software-based adaptation from the field of motion sickness.

Selected publications

  • Harth, Jonathan; Zimmer, Christian-Norbert; Zupanic, Michaela (2024): Balancing the Virtual World. Exploring the Efficacy of a Virtual Layer in Mitigating Cyber Sickness. In: Gusikhin, O., Hammoudi, S., Cuzzocrea, A. (eds.): Data Management Technologies and Applications. DATA 2023. Communications in Computer and Information Science, vol 2105, pp. 1-24. Cham: Springer. doi.org/10.1007/978-3-031-68919-2_1
  • Harth, J.; Zimmer, C. and Zupanic, M. (2023): Look at the Horizon: Evaluation of a Software Solution Against Cyber Sickness in Virtual Reality Applications. In Proceedings of the 12th International Conference on Data Science, Technology and Applications - DATA; ISBN 978-989-758-664-4; ISSN 2184-285X, SciTePress, pp. 13-21. DOI: 10.5220/0012049900003541.

Further information

  • Duration: 2021
  • Funding: internal research funding of the UW/H
  • Responsible: Chair of Sociology

Project management